Stat dictionary

Stat dictionary
What each of the 18 Cookie Run: Crumble stats does, plus the rules behind Accuracy, Focus, and elemental advantage.

Names and descriptions follow the in-game 'Stats' help. No magnitudes are listed — none are published.

18 stats

StatWhat it does
ATK
  • Directly determines the damage dealt to enemies.
  • For some Cookies it also scales healing and support effects.
CRIT%
  • The chance an attack lands as a critical hit.
  • Above 100%, CRIT DMG can be added multiple times.
CRIT DMG
  • How much damage increases when a critical hit lands.
  • When CRIT% is above 100%, CRIT DMG can be added multiple times.
Skill AMP
  • Increases skills' damage, healing, and buff effects.
Boss DMG
  • Increases damage dealt to bosses.
Elemental DMG
  • Increases damage dealt when attacking with an elemental advantage.
DEF
  • Reduces damage taken.
HP
  • How much damage a Cookie can withstand.
  • A Cookie faints when HP reaches 0.
DMG Reduction
  • Reduces damage taken by a percentage.
  • Multiple DMG Reduction effects apply one after another to the already-reduced damage, so they never reach 100%.
CRIT RES
  • Lowers the attacker's CRIT%, reducing the chance of taking a critical hit.
Accuracy
  • When the attacker's Accuracy exceeds the target's Evasion, the attack does not miss.
Evasion
  • The further the target's Evasion exceeds Accuracy, the more often attacks miss.
Focus
  • Higher Focus makes the debuffs an attacker inflicts land more often.
Resistance
  • The higher the target's Resistance, the less often debuffs land.
Skill Haste
  • Shortens the skill cycle so skills are used more often.
Mov SPD
  • How fast a Cookie moves during battle.
  • It does not apply while searching for enemies with none nearby.
Airborne RES*
  • Shortens the time spent airborne by the resistance amount.
Knockback RES*
  • Reduces knockback strength by the resistance amount.

* Our own rendering — no English name has been published.

Accuracy & Evasion

  • When the attacker's Accuracy exceeds the target's Evasion, the attack does not miss.
  • The further the target's Evasion exceeds Accuracy, the more often attacks miss.
  • Accuracy Rate and Evasion Rate are probabilities added on top of that.
  • On top of the chance set by Accuracy and Evasion, the attacker's Accuracy Rate makes hits more likely and the target's Evasion Rate makes misses more likely.

Focus & Resistance

  • Every debuff has its own base chance to apply.
  • Higher Focus makes the debuffs an attacker inflicts land more often.
  • The higher the target's Resistance, the less often debuffs land.
  • Focus Rate and Resistance Rate are probabilities added on top of that.
  • Focus, Resistance, Focus Rate, and Resistance Rate combine into one value that raises or lowers the final chance.

Elemental advantage

  • Attacking with an elemental advantage increases damage by Elemental DMG.
  • [Fire ← Water ← Grass ← Fire], [Light ↔ Dark]
  • Water beats Fire, Grass beats Water, Fire beats Grass. Light and Dark are strong against each other.

Status effect stacking

  • When status effects (buffs/debuffs) overlap, only the single strongest one stays active.

Airborne & Knockback

  • Airborne lifts the target into the air for a set duration.
  • Staying airborne for 0.4 seconds or longer cancels the skill being used.
  • Airborne RES shortens the time spent in the air by the resistance amount.
  • Knockback pushes an enemy away with a set strength.
  • An enemy knocked back while airborne is pushed further.
  • Knockback RES reduces that strength by the resistance amount.

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